﻿<?xml version="1.0" encoding="utf-8"?><Type Name="IDesignerSerializationService" FullName="System.ComponentModel.Design.Serialization.IDesignerSerializationService"><TypeSignature Language="C#" Maintainer="auto" Value="public interface IDesignerSerializationService" /><TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IDesignerSerializationService" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Interfaces /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This service provides methods to convert a collection of objects to a serializable object that represents them, and to convert serialization data to the object or objects that it represents.</para><para>All components that support a designer must support serialization of each component's type. This occurs when the designer scans the public properties, methods, and events of each type and represents these within a type descriptor.</para><para>This interface uses the technique of scanning members to convert a collection of components into a single object that supports run-time serialization. This does not necessarily provide for the serialization of custom types that belong to the class. Many objects require a custom serializer to have their values serialized at run time. To specify a serializer for a custom type, use a <see cref="T:System.ComponentModel.Design.Serialization.DesignerSerializerAttribute" /> attribute or implement an <see cref="T:System.ComponentModel.Design.Serialization.IDesignerSerializationProvider" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides an interface that can invoke serialization and deserialization.</para></summary></Docs><Members><Member MemberName="Deserialize"><MemberSignature Language="C#" Value="public System.Collections.ICollection Deserialize (object serializationData);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.ICollection Deserialize(object serializationData) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Collections.ICollection</ReturnType></ReturnValue><Parameters><Parameter Name="serializationData" Type="System.Object" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Deserializes the specified serialization data object and returns a collection of objects represented by that data.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>An <see cref="T:System.Collections.ICollection" /> of objects rebuilt from the specified serialization data object.</para></returns><param name="serializationData"><attribution license="cc4" from="Microsoft" modified="false" />An object consisting of serialized data. </param></Docs></Member><Member MemberName="Serialize"><MemberSignature Language="C#" Value="public object Serialize (System.Collections.ICollection objects);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object Serialize(class System.Collections.ICollection objects) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Parameters><Parameter Name="objects" Type="System.Collections.ICollection" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The returned object fully supports run-time serialization.</para><para>The object returned from this method contains live references to objects in the collection. This object can then be passed to any run-time serialization mechanism. The object itself serializes components the same way designers write source for them, by storing their state, property by property.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Serializes the specified collection of objects and stores them in a serialization data object.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>An object that contains the serialized state of the specified collection of objects.</para></returns><param name="objects"><attribution license="cc4" from="Microsoft" modified="false" />A collection of objects to serialize. </param></Docs></Member></Members></Type>